A heavily-used factor in almost all of his games is the relationship between audio, visual, and tactile. He is heavily inspired by the concept of synesthesia, as well as live electronic music, which marries the three; this interest and inspiration of his led to the creation of Rez, and paved the way for his future titles.
Child of Eden is a direct prequel to Rez, in both gameplay, style, story, and even the name title itself, implying that Lumi came before/evolved into the rampant self-destructive AI, Eden, from Rez.
It doesn't have the same visual, vector-based, hard 90s tech style, but Rez is still very much apparent in the game (with many visual callbacks).
okay that's enough infodumping and spamming the federated timeline with games from 2011 that nobody cares about anymore.
Play Rez/Child of Eden.
Lizards Live! was recorded in front of a live studio audience in Nickelodeon Studios at Universal Studios Florida.